The third programming project involves writing a program to calculate the terms of the following sequence of numbers: 0 1 2 5 12 29 ... where each term of the sequence is twice the previous term plus the second previous term. The 0th term of the sequence is 0 and the 1st term of the sequence is 1. The interface to the program should be a GUI that looks similar to the following attachment.
The third programming project involves writing a program to calculate the terms of the following
sequence of numbers: 0 1 2 5 12 29 ... where each term of the sequence is twice the previous
term plus the second previous term. The 0th term of the sequence is 0 and the 1st term of the
sequence is 1. The interface to the program should be a GUI that looks similar to the following:
The pair of radio buttons allows the user to choose whether an iterative or recursive method is
used to compute the term of the sequence. When the user enters a value for n and then clicks the
Compute button, the nth term of the sequence should be displayed in the Result field. The
Efficiency field should contain the number of calls to the recursive method when the recursive
option is chosen and the number of iterations of the loop when the iterative option is selected.
The Iterative radio button should be initially set to selected.
When the window is closed, the efficiency values should be computed with values of n from 0 to
10 and written to a file. Each line of the file should contain the value of n, the efficiency of the
iterative method for that value of n and the efficiency of the recursive method. The values should
be separated by commas so the file can be opened with Excel and used to graph the value of the
efficiencies for both the iterative and recursive options along the y axis with the value of n along
the x-axis. The graph should be included as your test plan in the Word document that
accompanies this project and should also contain a brief explanation of the observed results.
The program should consist of two classes. The first class should define the GUI and should be
hand-coded and not generated by a GUI generator. In addition to the main method and a
constructor to build the GUI, an event handler will be needed to handle the Compute button click
and another handler will be needed to produce the file described above when the window is
closed. The latter handler should be an object of an inner class that extends the WindowAdapter
The other class should be named Sequence. It should be a utility class meaning that all its
methods must be class (static) methods and no objects should be able to be generated for that
class. It should contain three public methods:
1. The first method computeIterative should accept a value of n and return the
corresponds element in the sequence using iteration.
2. The second method computeRecursive should accept a value of n and return the
corresponds element in the sequence using recursion. This method with be a helper
method because it will need to initialize the efficiency counter before calling the private
recursive method that will actually perform the recursive computation.
3. The third method getEfficiency will return the efficiency counter left behind by the
previous call to either of the above two methods.
Be sure that all instance and class variables are declared as private. Also any exceptions thrown
by nonnumeric inputs should be properly handled.
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